Duracell Game for Cebit Exhibition
Kaan Fıçıcı, Volkan Ekşi, Ufuk Kocolu / Alaaddin Adworks / Duracell
We develop a game to be played at the Cebit exhibition for Duracell. We decided to use a common scenario
inspired by classic games which are hitting randomly appearing targets in a limited time .
It would also be more interesting if the user could use a wireless controller instead of a joystick or mouse.
We made a plastic case to put the Wiimote inside and connected Wiimote's “A” button to the case so that it could be used as a shutter button. Game software is written using Processing.






